Tony Taka goodness this week, Orchid Seed’s Seena Kanon from Shining Wind, and more specifically a piece of artwork by the man himself. Kept this one sitting around unreviewed for quite a while until I let a friend of mine decide. She wanted me to review Aki Hanazono but we compromised on Seena Kanon. I wonder if she has a penchant for redheads?
I’d taken most of the pictures for this set ages and ages ago when I first got her and removed her from her box. However, since so many people were reviewing her at the time, and I’d received mine long after most since I ship using SAL instead of the much more expensive EMS I decided to leave her on hold until people had forgotten about her. This way when I finally did review her, people wouldn’t be so apathetic towards her and would feel invited to view and reminisce about her once again. That’s the theory anyway.
This particular Seena Kanon 椎名夏音) comes from the 2007 title Shining Wind (シャイニング・ウィンド) on the Playstation 2, sequel to the 2004 game Shining Tears シャイニング・ティアーズ) from the Shining series of games by SEGA dating as far back as 1991 with Shining in the Darkness on the SEGA Genesis. Kyosuke Arai sculpted her on behalf of Orchid Seed オーキッドシード) and like many of their releases was given the 1/7th scale treatment. Between Seena’s sitting pose and her diorama-like base she measures 19 cm tall and around 78 cm² in area making for a fairly small footprint which with my growing collection is becoming more and more valuable. Originally released in December ’09 she retailed for ¥7,800 / $88 CAD minus the usual discounts, now however she sells in between the $110 to $150 range on sites like eBay and Mandarake. Sometimes I wish I kept these figures in their boxes and just held onto them until their prices peaked and sold ’em. Could get a better ROI than I do with my mutual funds.
When Seena was first released, many people seemed to complain about her quality and how she didn’t live up to the expectations of the promo shots. For quite a while I wondered just what they were complaining about as I couldn’t find anything wrong with her, but after much asking the only real response I remember getting was that her hair wasn’t pointy enough. And sure enough it’s not as pointy as the promoshots, it feels a bit bulkier and thicker but it in no way detracts from the figure’s appearance, though I do prefer the pointier hair when comparing. One difference noticed on my copy though that I don’t recall reading elsewhere is that her left twintail isn’t one piece like the prototype, but actually two pieces with a seam and tiny hole, visible in this shot and this shot.
Other issues with Seena, there’s a visible seam just under her panties at her bum, as well as some odd discolouration that look like perhaps she’s bruised, poor girl. On the bottom of her right thigh there’s some black marks as well as a strange rippling texture. There’s also some over painting between her legs and thighhighs but that’s more or less expected as unfortunate as that is.
The colour choices Orchid Seed or Kyosuke Arai chose are a bit interesting. Seena’s hair isn’t the same red as the illustration, nor is her blazer entirely black like the illustration. Her hair comes off much more faded than it really is due to this variation. Additionally her hair appears to lack any depth of colour whatsoever appearing very flat in tone drawing ones attention and distracting. Her blazer on the other hand appears to have depth to it due to their choice to lighten it up a bit from jet black. By adding in some dark blue to the mix they’ve Tailgrab.Org(y)to add a nice texture and appearance making for a rather well executed attempt. However that’s about all there is on Seena that has depth, her skirt is lacking, as is her skin tones, though neither of which is distractingly so. Oddly, her base appears to have more shading than she does in places, why does this seem familiar?
Pose wise she’s a fairly good match with the original illustration along with some improvements as well. Seena has a much more pleasant face that works much better than it did in the drawing, where her nose appeared offset and her face angled the wrong way given the way her head was situated. Arai also had to extrapolate out from the drawing to finish off her legs, left hand as well as the base. One thing I’m not necessarily fond of oddly enough is her skirt, it seems to me it should dip down more like in the drawing, her panties are perhaps too visible, though I like that they’re shimapan. On that note, I’ve had people tell me it looks like she has a package down there, not cool. I’m interested why Arai chose to make the base broken and falling apart, the illustration doesn’t seem to indicate anything is wrong, is there something in the game? Also, in the illustration she’s sitting on red tiles, where did they go?
To try and make this figure fit in better with my recent reviews I took a bunch of brand new shots last night in an attempt to liven up what otherwise would have been a white background only set. Using my handy old IKEA GRUNDTAL halogen lights, a black sheet of paper, a 23 watt 6500K “daylight” CFL, a set of dioders, the chair from CDB Chair and a glass shelf, this is what I came up with.
While Seena could have been better in a few key areas I’m fairly happy with how she turned out, especially considering how my other Orchid Seed figure turned out. I’m reluctant to buy from Orchid Seed in the future due to that issue with Corti, but if they can at least maintain the quality of Seena here I’ll likely be able to continue buying from them in moderation with figures who appear less likely to lean such as Kawai Ameri.
I didn’t mention anything about zettai ryouiki…
- Nicely sculpted cute sitting pose
- Base raises her up nicely and isn’t an ugly disc
- Seena’s face is improved over the illustrations
- Some paint defects, bruised bum etc
- Paint is more faded than the original illustration
- Paint also lacks depth
- Panties are too visible, her skirt should be longer